Post by Druebey on Jul 3, 2015 15:45:43 GMT -5
I thought I would tell you all and any visitors that there maybe more delays. I am currently having issues with the code, images, windows, etc... I though am working on it all. I have alot of things yet to code still and alot of images to make myself. Unless I use the 16 bit palet I dont see how things will work out to be honest. for instance, Blue for water... Green for grasslands(multiple types), etc. Any suggestions would be wonderful.
I am currently working on making the prototype just a section of the levient, so gotta do map research and like for names. All that being said, I am doing alot of work behind the scenes and trying to get something out for you all to play around with. I do have a concept document for the prototype that has around 50 resources. I will be subtracting some and adding others to make more since in the time period it will be in. Please Bear with me, I am one person trying to make a very deep game without the complexity of most Grand Strategy games. I want to be able to make a game similar to Paradox Interactive BUT alot more depth and less complexity...
I also have been in discussions with individuals to see what they suggest to help me, one thing is using MSVC 2013 with sometype of workflow... Another has stated that possibly adding lua would help, though I have no idea how to implement that lol. So all said and done, I have multiple suggestions on how to do the production part and right now I just want something to show for all the work I myself have done in the past few years.
That being said, I am still trying to figure out time scaling for the games... 500,000 years divided by 25 is 20,000 games, etc... How to model deeply and allow the research to be implemented is the question. Also how to do the games with a reasonable timeframe that all data makes sense? Many questions I have to ask myself and am asking you as future players... I dont want to be like CIV and simplify games to make money but I also dont want to "nerf" aspects to get more time frames.
thank you,
Drew
I am currently working on making the prototype just a section of the levient, so gotta do map research and like for names. All that being said, I am doing alot of work behind the scenes and trying to get something out for you all to play around with. I do have a concept document for the prototype that has around 50 resources. I will be subtracting some and adding others to make more since in the time period it will be in. Please Bear with me, I am one person trying to make a very deep game without the complexity of most Grand Strategy games. I want to be able to make a game similar to Paradox Interactive BUT alot more depth and less complexity...
I also have been in discussions with individuals to see what they suggest to help me, one thing is using MSVC 2013 with sometype of workflow... Another has stated that possibly adding lua would help, though I have no idea how to implement that lol. So all said and done, I have multiple suggestions on how to do the production part and right now I just want something to show for all the work I myself have done in the past few years.
That being said, I am still trying to figure out time scaling for the games... 500,000 years divided by 25 is 20,000 games, etc... How to model deeply and allow the research to be implemented is the question. Also how to do the games with a reasonable timeframe that all data makes sense? Many questions I have to ask myself and am asking you as future players... I dont want to be like CIV and simplify games to make money but I also dont want to "nerf" aspects to get more time frames.
thank you,
Drew